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"Battlefield V" - Character Roster Environment - Concept Art

Project: Battlefield V
Client: EA DICE
Date: 2018
Art Director: Jhony Ljungstedt

Visual target concept for the roster environment used during character customization in the game.
A rough 3D model of the hangar was made in Zbrush - I reused my allied assault concept model for the character - textured and rendered in Keyshot.
The hangar model was later used by the 3d department as a base for the final asset.

Per haagensen bfv vt character roster concepts b

"Battlefield V" - Character Roster Environment - Concept Art

Per haagensen bfv vt character roster concepts a

"Battlefield V" - Character Roster Environment - Concept Art