Project: Battlefield V
Client: EA DICE
Art Director: Jhony Ljungstedt
Visual target concept for the roster environment used during character customization in the game.
A rough 3D model of the hangar was made in Zbrush - I reused my allied assault concept model for the character - textured and rendered in Keyshot.
The hangar model was later used by the 3d department as a base for the final asset.