Project: Battlefield V
Client: EA DICE
Date: 2017
Art Director: Jhony Ljungstedt
Early pre-production visual Target and customization character concept art.
Zbrush for the characters and gear;
Marvelous Designer for the uniforms;
Render in Keyshot;
Photoshop for details and backdrop.
The customization ideas where based on a system where the torso and leg geometry would remain teh same (only colour changes), but with new head gear geometry. This remained as a base system although expanded upon during production.