Project: "Mirror's Edge: Catalyst"
Client: EA DICE
Art Director: Jhony Ljungstedt
Main keyart / boxart for the multi-platform videogame "Mirror's Edge: Catalyst".
I was responsible for creating the character and aircrafts - using Zbrush, Keyshot and Photoshop.
For the head I referenced the excellent in-game head sculpture done in collaboration with the character artists at DICE (Linus Hamilton in particular), and a 3d headscan done inhouse of a photomodel doing the expression.
Props also to Liza Shulyayeva for performing the pose, providing me with great photo reference.
Background city done by concept artists Nick Leavy (city modeler / architect) and Robert Sammelin (city detail pass, matte painting and compositor).